A two player, cooperative stealth game.I was the lead producer on this game, it was my responsibility to ensure all the deadlines were met and to organise the team. I designed the first and third level of the game as well as designing interesting puzzles and mechanics to create a challenging cooperative experience. I also modelled and textured many of the assets within the game, and helped the other artist texture some additional models. This game was invited to be showcased at COMX, at the University of Gloucestershire.
This game is currently in production. Keyboard Kingdom is a rhythm-based adventure game that uses a MIDI keyboard as a controller. My responsibilities within this game have been designing the first level, modelling many of the assets, working with musicians to create the music, writing the design document and creating a shader for the game.
Office Escape is an escape room mobile game. I modelled and textured the CEO Office and the staff kitchen. I also animated all the objects within those scenes. I created a wires task, a basket ball and drifting mini game. I also created the scene transitions and allowed the camera to rotate around the scene.
Natalie’s Bedroom
Used in Natalie’s Story
Made in Blender and textured in Blender.
Containment Vat
Used in Dr Heindrich’s Classified Experiments
Made in 3Ds Max and textured in Adobe Substance Painter.
Poly Count: 9,917
ZAK Brown
A motivated second year Game Design student with a passion for 3D environmental art with a strong understanding for level design and game development. A self-driven, hardworking individual with strong communication and team working skills, which resulted in leading a group game project, that was invited to be showcased at COMX.
zakDGBROWN@GMAIL.COM